Bill Text: NY S02966 | 2019-2020 | General Assembly | Introduced


Bill Title: Establishes the empire state music production credit and the empire state digital gaming media production credit; defines terms.

Spectrum: Partisan Bill (Democrat 2-0)

Status: (Introduced - Dead) 2020-01-08 - REFERRED TO INVESTIGATIONS AND GOVERNMENT OPERATIONS [S02966 Detail]

Download: New_York-2019-S02966-Introduced.html


                STATE OF NEW YORK
        ________________________________________________________________________
                                          2966
                               2019-2020 Regular Sessions
                    IN SENATE
                                    January 31, 2019
                                       ___________
        Introduced  by Sen. BENJAMIN -- read twice and ordered printed, and when
          printed to be committed to the Committee on Investigations and Govern-
          ment Operations
        AN ACT to amend the  tax  law  and  the  economic  development  law,  in
          relation  to  the creation of the empire state music production credit
          and the empire state digital gaming media production credit; to repeal
          subdivision 13 of section 352 of the economic development law relating
          thereto; and providing for the repeal of certain provisions upon expi-
          ration thereof
          The People of the State of New York, represented in Senate and  Assem-
        bly, do enact as follows:
     1    Section  1.  The tax law is amended by adding a new section 44 to read
     2  as follows:
     3    § 44. Empire state music production credit. (a) Allowance  of  credit.
     4  (1)  A  taxpayer which is a music production entity engaged in qualified
     5  music production, or who is a sole proprietor of or a member of a  part-
     6  nership,  which  is a music production entity engaged in qualified music
     7  production, and is subject to tax under article nine-A or twenty-two  of
     8  this  chapter, shall be allowed a credit against such tax to be computed
     9  as provided herein.
    10    (2) The amount of the credit shall be the product (or pro  rata  share
    11  of  the  product,  in  the  case of a member of a partnership or limited
    12  liability company) of twenty-five percent and  the  eligible  production
    13  costs of one or more qualified music productions.
    14    (3)  Eligible  production  costs  for  a  qualified  music  production
    15  incurred and paid in this state but outside such  metropolitan  commuter
    16  transportation district shall be eligible for a credit of ten percent of
    17  such  eligible  production  costs in addition to the credit specified in
    18  paragraph two of this subdivision.
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD04548-01-9

        S. 2966                             2
     1    (4) Eligible production costs shall not include those  costs  used  by
     2  the  taxpayer  or another taxpayer as the basis calculation of any other
     3  tax credit allowed under this chapter or allowed in any other state.
     4    (b)  Allocation of credit. The aggregate amount of tax credits allowed
     5  under this section, subdivision fifty-three of section two hundred ten-B
     6  and subsection (jjj) of section six hundred six of this chapter  in  any
     7  taxable  year  shall  be fifty million dollars.  The aggregate amount of
     8  credits for any taxable year shall be distributed on a regional basis as
     9  follows: fifty percent of the  aggregate  amount  of  credits  shall  be
    10  available  for  qualified  music  productions  that incur at least sixty
    11  percent of eligible production costs for a qualified music production in
    12  region one; twenty percent of the aggregate amount of credits  shall  be
    13  available  for  qualified  music  productions  that incur at least sixty
    14  percent of eligible production costs for a qualified music production in
    15  region two; and thirty percent of the aggregate amount of credits  shall
    16  be  available  for qualified music productions that incur at least sixty
    17  percent of eligible production costs for a qualified music production in
    18  region three. If such regional distribution is not  fully  allocated  in
    19  any  taxable  year, the remainder of such credits shall be available for
    20  allocation to any region in the subsequent tax year.   For the  purposes
    21  of  this  section  region one shall contain the city of New York; region
    22  two shall contain the counties  of  Westchester,  Rockland,  Nassau  and
    23  Suffolk;  and  region  three  shall  contain any county not contained in
    24  regions one and two.  Such credit shall be allocated by the empire state
    25  development corporation among taxpayers in order of priority based  upon
    26  the  date  of  filing  an application for allocation of music production
    27  credits with such office. If  the  total  amount  of  allocated  credits
    28  applied  for  in any particular year exceeds the aggregate amount of tax
    29  credits allowed for such year under this section, such excess  shall  be
    30  treated  as  having  been applied for on the first day of the subsequent
    31  taxable year.
    32    (c) Definitions. As used in this section:
    33    (1) "Music production" means the creation of a sound recording and any
    34  related music video, either of which is intended for commercial release.
    35  A "music production" does not  include  recordings  that  are  primarily
    36  spoken  word or wildlife or nature sounds, or produced for instructional
    37  use or advertising or promotional purposes.
    38    (2) "Qualified music production" is a music production in which eligi-
    39  ble production costs equal to or are in excess of  seven  thousand  five
    40  hundred  dollars if incurred and paid in this state in the twelve months
    41  preceding the date on which the credit is claimed. Provided, however, if
    42  such production costs are incurred and  paid  outside  the  metropolitan
    43  commuter  transportation  district  in this state, such production costs
    44  shall be equal to or in excess of three  thousand  seven  hundred  fifty
    45  dollars  to  be  a  qualified  music production for the purposes of this
    46  paragraph.
    47    (3) (A) "Eligible production costs for a qualified  music  production"
    48  are  costs  incurred  and  paid  in this state for tangible property and
    49  services used in the production of qualified music production, as deter-
    50  mined by the department of  economic  development,  including,  but  not
    51  limited  to:   (i) studio rental fees and related costs, (ii) instrument
    52  and equipment rental fees, (iii) production session fees for  musicians,
    53  programmers,  engineers,  and  technicians and (iv) mixing and mastering
    54  services.
    55    (B) Eligible production costs shall not include: (i) costs for  tangi-
    56  ble  property  or services used or performed outside of this state, (ii)

        S. 2966                             3
     1  performance fees for featured artists or featured guest artists  receiv-
     2  ing  royalties  or  advances  on  royalties  or special performance fees
     3  (other than those that would  normally  be  collected  by  a  performing
     4  rights organization) pursuant to an agreement directly with the producer
     5  or  employer,  (iii)  salaries  or related compensation for producers or
     6  songwriters, (iv) composer, artist or  producer  residual  royalties  or
     7  advances,  (v)  licensing fees for samples, (vi) interpolations or other
     8  music clearance costs, (vii) mastering or  post-production  expenditures
     9  for  projects  that  were  not  principally tracked and recorded in this
    10  state, (viii) any  costs  associated  with  manufacturing,  duplication,
    11  packaging,  distribution,  promotion,  marketing  or touring not specif-
    12  ically outlined in  this  subparagraph,  or  (ix)  local  transportation
    13  expenditures  directly related to music production and provided at or to
    14  the site of such music production.  With respect to the production of  a
    15  music  video,  eligible  production costs are those defined in paragraph
    16  two of subdivision (b) of section  twenty-four  of  this  article.  Such
    17  total production costs incurred and paid in this state shall be equal to
    18  or  exceed  seventy-five percent of total cost of an eligible production
    19  incurred and paid within and without this state.
    20    (d) Cross-references. For applications of the credit provided  for  in
    21  this section, see the following provisions of this chapter:
    22    (1)  Article  nine-A:  section  two  hundred ten-B, subdivision fifty-
    23  three.
    24    (2) Article twenty-two: section six hundred six, subsection (i), para-
    25  graph one, subparagraph (B), clause (xliv).
    26    (3) Article twenty-two: section six hundred six, subsection (jjj).
    27    § 2. Section 210-B of the tax law is amended by adding a new  subdivi-
    28  sion 53 to read as follows:
    29    53.  Empire  state music production credit. (a) Allowance of credit. A
    30  taxpayer who is eligible pursuant to section forty-four of this  chapter
    31  shall  be  allowed  a  credit to be computed as provided in such section
    32  forty-four against the tax imposed by this article.
    33    (b) Application of credit. The credit allowed under  this  subdivision
    34  for  any taxable year shall not reduce the tax due for such year to less
    35  than the amount prescribed  in  paragraph  (d)  of  subdivision  one  of
    36  section  two hundred ten of this article. Provided, however, that if the
    37  amount of the credit allowable under this subdivision  for  any  taxable
    38  year  reduces  the tax to such amount, the excess shall be treated as an
    39  overpayment of tax to be credited or refunded  in  accordance  with  the
    40  provisions of section one thousand eighty-six of this chapter, provided,
    41  however, no interest shall be paid thereon.
    42    §  3. Subparagraph (B) of paragraph 1 of subsection (i) of section 606
    43  of the tax law is amended by adding a  new  clause  (xliv)  to  read  as
    44  follows:
    45  (xliv) Empire state music               Amount of credit under
    46  production credit under                 subdivision fifty-three
    47  subsection (jjj)                        of section two hundred ten-B
    48    §  4. Section 606 of the tax law is amended by adding a new subsection
    49  (jjj) to read as follows:
    50    (jjj) Empire state music production credit. (1) Allowance of credit. A
    51  taxpayer who is eligible pursuant to section forty-four of this  chapter
    52  shall  be  allowed  a  credit to be computed as provided in such section
    53  forty-four against the tax imposed by this article.

        S. 2966                             4
     1    (2) Application of credit. If the amount of the credit allowable under
     2  this subsection for any taxable year exceeds the taxpayer's tax for such
     3  year, the excess shall be treated as an overpayment of tax to be credit-
     4  ed or refunded as provided in section six  hundred  eighty-six  of  this
     5  article, provided, however, that no interest shall be paid thereon.
     6    §  5.  The  tax  law  is amended by adding a new section 45 to read as
     7  follows:
     8    § 45. Empire state digital gaming media production credit. (a)  Allow-
     9  ance  of  credit.  (1)  A  taxpayer  which  is  a  digital  gaming media
    10  production entity engaged in qualified digital gaming media  production,
    11  or  who is a sole proprietor of or a member of a partnership, which is a
    12  digital gaming media production  entity  engaged  in  qualified  digital
    13  gaming  media  production, and is subject to tax under article nine-A or
    14  twenty-two of this chapter, shall be allowed a credit against  such  tax
    15  to be computed as provided herein.
    16    (2)  The  amount of the credit shall be the product (or pro rata share
    17  of the product, in the case of a member  of  a  partnership  or  limited
    18  liability  company)  of  twenty-five percent and the eligible production
    19  costs of one or more qualified digital gaming media productions.
    20    (3) Eligible digital gaming media production  costs  for  a  qualified
    21  digital  gaming  media  production  incurred  and paid in this state but
    22  outside such metropolitan  commuter  transportation  district  shall  be
    23  eligible  for  a credit of ten percent of such eligible production costs
    24  in addition to the credit specified in paragraph two  of  this  subdivi-
    25  sion.
    26    (4)  Eligible  production  costs shall not include those costs used by
    27  the taxpayer or another taxpayer as the basis calculation of  any  other
    28  tax credit allowed under this chapter or allowed in any other state.
    29    (b)  Allocation of credit. The aggregate amount of tax credits allowed
    30  under this section, subdivision fifty-four of section two hundred  ten-B
    31  and  subsection  (kkk) of section six hundred six of this chapter in any
    32  taxable year shall be fifty million dollars.   The aggregate  amount  of
    33  credits  for any taxable year must be distributed on a regional basis as
    34  follows: fifty percent of the  aggregate  amount  of  credits  shall  be
    35  available  for  qualified digital gaming media productions that incur at
    36  least sixty percent of eligible production costs for a qualified digital
    37  gaming media production in region one; twenty percent of  the  aggregate
    38  amount  of credits shall be available for qualified digital gaming media
    39  productions that incur at least sixty  percent  of  eligible  production
    40  costs for a qualified digital gaming media production in region two; and
    41  thirty percent of the aggregate amount of credits shall be available for
    42  qualified  digital  gaming  media  productions that incur at least sixty
    43  percent of eligible production costs  for  a  qualified  digital  gaming
    44  media  production in region three.  If such regional distribution is not
    45  fully allocated in any taxable year, the remainder of such credits shall
    46  be available for allocation to any region in the  subsequent  tax  year.
    47  For  the  purposes  of this section region one shall contain the city of
    48  New York; region two shall contain the counties  of  Westchester,  Rock-
    49  land,  Nassau and Suffolk; and region three shall contain any county not
    50  contained in regions one and two.  Such credit shall be allocated by the
    51  empire state development corporation among taxpayers in order of priori-
    52  ty based upon the date  of  filing  an  application  for  allocation  of
    53  digital  gaming  media  production credit with such office. If the total
    54  amount of allocated credits applied for in any particular  year  exceeds
    55  the  aggregate  amount  of  tax credits allowed for such year under this

        S. 2966                             5
     1  section, such excess shall be treated as having been applied for on  the
     2  first day of the subsequent taxable year.
     3    (c) Definitions. As used in this section:
     4    (1)  "Qualified digital gaming media production" means: (i) a website,
     5  the digital media production costs of which are paid or incurred  predo-
     6  minately  in  connection  with  (A)  video  simulation, animation, text,
     7  audio, graphics or similar gaming related property embodied  in  digital
     8  format,  and  (B)  interactive  features of digital gaming (e.g., links,
     9  message boards, communities or  content  manipulation);  (ii)  video  or
    10  interactive games produced primarily for distribution over the internet,
    11  wireless  network  or successors thereto; (iii) animation, simulation or
    12  embedded graphics digital gaming related software intended  for  commer-
    13  cial  distribution regardless of medium; and (iv) a digital gaming media
    14  production in which qualified  digital  gaming  media  production  costs
    15  equal  to  or  are  in  excess of seven thousand five hundred dollars if
    16  incurred and paid in this state in twelve months preceding the  date  on
    17  which  the  credit  is  claimed. Provided, however, if such a production
    18  costs are incurred and paid outside the metropolitan commuter  transpor-
    19  tation  district  in this state, such production costs shall be equal to
    20  or in excess of three thousand seven hundred fifty dollars to be a qual-
    21  ified digital gaming media production for purposes of this paragraph.  A
    22  qualified  digital  gaming  media production does not include a website,
    23  video, interactive game or software  that  is  used  predominately  for:
    24  electronic commerce (retail or wholesale purposes other than the sale of
    25  video or interactive games), gambling (including activities regulated by
    26  a  New York gaming agency), exclusive local consumption for entities not
    27  accessible by the general public including industrial or  other  private
    28  purposes, and political advocacy purposes.
    29    (2)  "Digital gaming media production costs" means any costs for prop-
    30  erty used and wages or salaries paid to  individuals  directly  employed
    31  for  services  performed by those individuals directly and predominately
    32  in the creation of a digital gaming  media  production  or  productions.
    33  Digital  gaming  media production costs include but shall not be limited
    34  to to payments for property used and  services  performed  directly  and
    35  predominately  in  the development (including concept creation), design,
    36  production (including concept creation), design,  production  (including
    37  testing),  editing  (including  encoding) and compositing (including the
    38  integration of digital files for interaction by end  users)  of  digital
    39  gaming  media.   Digital gaming media production costs shall not include
    40  expenses incurred for the distribution, marketing, promotion, or  adver-
    41  tising  content  generated  by end-users or other costs not directly and
    42  predominately related to the creation,  production  or  modification  of
    43  digital gaming media. In addition, salaries or other income distribution
    44  related  to  the  creation  of  digital  gaming media for any person who
    45  serves in the role of chief executive officer, chief financial  officer,
    46  president,  treasurer  or  similar  position  shall  not  be included as
    47  digital gaming media production costs. Furthermore, any income or  other
    48  distribution  to  any  individual  who  holds an ownership interest in a
    49  digital gaming media production entity shall not be included as  digital
    50  gaming media production costs.
    51    (3)  "Qualified  digital  gaming media production costs" means digital
    52  gaming media production costs only to the extent such costs are  attrib-
    53  utable  to  the  use  of  property or the performance of services by any
    54  persons within the state directly and  predominantly  in  the  creation,
    55  production  or  modification of digital gaming related media. Such total
    56  production costs incurred and paid in this state shall be  equal  to  or

        S. 2966                             6
     1  exceed  seventy-five  percent  of  total  cost of an eligible production
     2  incurred and paid within and without this state.
     3    (d)  Cross-references.  For  application of the credit provided for in
     4  this section, see the following provisions of this chapter:
     5    (1) Article nine-A: section two hundred ten-B, subdivision fifty-four.
     6    (2) Article twenty-two: section six hundred six, subsection (i), para-
     7  graph one, subparagraph (B), clause (xlv).
     8    (3) Article twenty-two: section six hundred six, subsection (kkk).
     9    § 6. Section 210-B of the tax law is amended by adding a new  subdivi-
    10  sion 54 to read as follows:
    11    54. Empire state digital gaming media production credit. (a) Allowance
    12  of  credit. A taxpayer who is eligible pursuant to section forty-five of
    13  this chapter shall be allowed a credit to be  computed  as  provided  in
    14  such section forty-five against the tax imposed by this article.
    15    (b)  Application  of credit. The credit allowed under this subdivision
    16  for any taxable year shall not reduce the tax due for such year to  less
    17  than  the  amount  prescribed  in  paragraph  (d)  of subdivision one of
    18  section two hundred ten of this article. Provided, however, that if  the
    19  amount  of  the  credit allowable under this subdivision for any taxable
    20  year reduces the tax to such amount, the excess shall be treated  as  an
    21  overpayment  of  tax  to  be credited or refunded in accordance with the
    22  provisions of section one thousand eighty-six of this chapter, provided,
    23  however, no interest shall be paid thereon.
    24    § 7. Subparagraph (B) of paragraph 1 of subsection (i) of section  606
    25  of  the  tax  law  is  amended  by  adding a new clause (xlv) to read as
    26  follows:
    27  (xlv) Empire state digital           Amount of credit
    28  gaming media production              under subdivision
    29  credit under subsection (kkk)        fifty-four of section
    30                                       two hundred ten-B
    31    § 8. Section 606 of the tax law is amended by adding a new  subsection
    32  (kkk) to read as follows:
    33    (kkk)  Empire state digital gaming media production credit. (1) Allow-
    34  ance of credit. A taxpayer who is eligible pursuant  to  section  forty-
    35  five  of  this  chapter  shall  be  allowed  a  credit to be computed as
    36  provided in such section forty-five against  the  tax  imposed  by  this
    37  article.
    38    (2) Application of credit. If the amount of the credit allowable under
    39  this subsection for any taxable year exceeds the taxpayer's tax for such
    40  year, the excess shall be treated as an overpayment of tax to be credit-
    41  ed  or  refunded  as  provided in section six hundred eighty-six of this
    42  article, provided, however, that no interest shall be paid thereon.
    43    § 9. The state commissioner of economic development, after  consulting
    44  with  the  state  commissioner of taxation and finance, shall promulgate
    45  regulations by December 31, 2019 to establish procedures for  the  allo-
    46  cation  of  tax credits as required by subdivision (a) of section 44 and
    47  subdivision (a) of section 45 of the tax law. Such rules and regulations
    48  shall include provisions describing the  application  process,  the  due
    49  dates for such applications, the standards which shall be used to evalu-
    50  ate the applications, the documentation that will be provided to taxpay-
    51  ers  substantiate  to  the  New  York  state  department of taxation and
    52  finance the amount of tax credits allocated  to  such  taxpayers,  under
    53  what  conditions all or a portion of this tax credit may be revoked, and
    54  such other provisions as deemed necessary and appropriate. Notwithstand-
    55  ing any other provisions to the contrary  in  the  state  administrative

        S. 2966                             7
     1  procedure act, such rules and regulations may be adopted on an emergency
     2  basis if necessary to meet such December 31, 2019 deadline.
     3    § 10. Subdivision 13 of section 352 of the economic development law is
     4  REPEALED.
     5    §  11. Subdivisions 1, 3 and 5 of section 353 of the economic develop-
     6  ment law, subdivisions 1 and 3 as amended by section  2  of  part  K  of
     7  chapter  59  of the laws of 2017, subdivision 3 as separately amended by
     8  section 2 of part ZZ of chapter 59 of the laws of 2017 and subdivision 5
     9  as amended by section 2 of part K of chapter 59 of the laws of 2015, are
    10  amended to read as follows:
    11    1. To be a participant in the excelsior jobs program, a business enti-
    12  ty shall operate in New York state predominantly:
    13    (a) as a financial services data center or a financial  services  back
    14  office operation;
    15    (b) in manufacturing;
    16    (c) in software development and new media;
    17    (d) in scientific research and development;
    18    (e) in agriculture;
    19    (f)  in  the  creation  or  expansion of back office operations in the
    20  state;
    21    (g) in a distribution center;
    22    (h) in an  industry  with  significant  potential  for  private-sector
    23  economic  growth  and  development  in  this state as established by the
    24  commissioner in regulations promulgated pursuant  to  this  article.  In
    25  promulgating  such  regulations  the  commissioner shall include job and
    26  investment criteria;
    27    (i) as an entertainment company; or
    28    (j) [in music production; or
    29    (k)] as a life sciences company.
    30    3. For the purposes of this article, in order to  participate  in  the
    31  excelsior  jobs  program,  a  business entity operating predominantly in
    32  manufacturing must create at least five net new jobs; a business  entity
    33  operating predominately in agriculture must create at least five net new
    34  jobs;  a  business entity operating predominantly as a financial service
    35  data center or financial services customer back  office  operation  must
    36  create  at  least  twenty-five net new jobs; a business entity operating
    37  predominantly in scientific research  and  development  must  create  at
    38  least  five  net  new jobs; a business entity operating predominantly in
    39  software development must create at least five net new jobs; a  business
    40  entity creating or expanding back office operations must create at least
    41  twenty-five  net new jobs; [a business entity operating predominately in
    42  music production must create at least five net  new  jobs;]  a  business
    43  entity  operating  predominantly as an entertainment company must create
    44  or obtain at least one hundred net new jobs; or a business entity  oper-
    45  ating predominantly as a distribution center in the state must create at
    46  least  fifty  net  new  jobs,  notwithstanding  subdivision five of this
    47  section; or a business entity operating predominately as a life sciences
    48  company must create at least five net new jobs;  or  a  business  entity
    49  must be a regionally significant project as defined in this article; or
    50    5.  A  not-for-profit business entity, a business entity whose primary
    51  function is the provision of services including personal services, busi-
    52  ness services, or the provision of  utilities,  and  a  business  entity
    53  engaged  predominantly  in  the  retail or entertainment industry, other
    54  than a business operating as an entertainment company as defined in this
    55  article [and other than a business entity engaged in music  production],
    56  and  a company engaged in the generation or distribution of electricity,

        S. 2966                             8
     1  the distribution of natural gas, or the production of  steam  associated
     2  with  the  generation of electricity are not eligible to receive the tax
     3  credit described in this article.
     4    §  12.  Subdivision 23 of section 352 of the economic development law,
     5  as amended by section 1 of part K of chapter 59 of the laws of 2017,  is
     6  amended to read as follows:
     7    23.  "Software  development"  means  the  creation  of  coded computer
     8  instructions [or  production  or  post-production  of  video  games,  as
     9  defined in subdivision one-a of section six hundred eleven of the gener-
    10  al  business  law,  other  than  those  embedded and used exclusively in
    11  advertising, promotional websites or microsites,]  and  [also]  includes
    12  new media as defined by the commissioner in regulations.
    13    §  13. The economic development law is amended by adding a new section
    14  243 to read as follows:
    15    § 243. Reports on the music and digital gaming industries in New York.
    16  1. The empire state development corporation shall file  a  report  on  a
    17  biannual  basis  with the director of the division of the budget and the
    18  chairpersons of the assembly ways and means committee and senate finance
    19  committee. The report shall be filed no later than  thirty  days  before
    20  the  mid-point  and  the  end of the state fiscal year. The first report
    21  shall cover the calendar half year that begins  on  January  first,  two
    22  thousand  twenty-one. Each report must contain the following information
    23  for the covered calendar half year:
    24    (a) the total dollar amount of credits allocated pursuant to  sections
    25  forty-four  and  forty-five  of the tax law during the half year, broken
    26  down by month;
    27    (b) the number of music and digital gaming projects, which  have  been
    28  allocated  tax credits of less than one million dollars per project, and
    29  the total dollar amount of credits allocated to those projects  distrib-
    30  uted  by  region  pursuant to subdivision (b) of sections forty-four and
    31  forty-five of the tax law;
    32    (c) the number of music and digital gaming projects, which  have  been
    33  allocated  tax  credits  of more than one million dollars, and the total
    34  dollar amount of credits allocated  to  those  projects  distributed  by
    35  region pursuant to subdivision (b) of sections forty-four and forty-five
    36  of the tax law;
    37    (d)  a  list  of each eligible music and digital gaming project, which
    38  has been allocated a tax credit enumerated by region pursuant to  subdi-
    39  vision (b) of sections forty-four and forty-five of the tax law, and for
    40  each of those projects, (i) the estimated number of employees associated
    41  with  the project, (ii) the estimated qualifying costs for the projects,
    42  (iii) the estimated total costs of the project, (iv) the credit eligible
    43  employee hours for each project, and (v) total  wages  for  such  credit
    44  eligible employee hours for each project; and
    45    (e)  (i)  the  name  of  each taxpayer allocated a tax credit for each
    46  project and the county of residence or incorporation  of  such  taxpayer
    47  or,  if the taxpayer does not reside or is not incorporated in New York,
    48  the state of residence or incorporation; however, if the taxpayer claims
    49  a tax credit because the taxpayer is a member  of  a  limited  liability
    50  company,  a  partner in a partnership or a shareholder in a subchapter S
    51  corporation, the name of each limited liability company, partnership  or
    52  subchapter  S  corporation  earning  any  of  those  tax credits must be
    53  included in the report instead of information about the taxpayer  claim-
    54  ing  the  tax  credit,  (ii)  the amount of tax credit allocated to each
    55  taxpayer; provided however, if the taxpayer claims a tax credit  because
    56  the  taxpayer is a member of a limited liability company, a partner in a

        S. 2966                             9
     1  partnership or a shareholder in a subchapter S corporation,  the  amount
     2  of  tax  credit  earned  by  each  entity must be included in the report
     3  instead of information about the taxpayer claiming the tax  credit,  and
     4  (iii)  information identifying the project associated with each taxpayer
     5  for which a tax credit was claimed under section  forty-four  or  forty-
     6  five of the tax law.
     7    2.  The  empire state development corporation shall file a report on a
     8  triennial basis with the director of the division of the budget and  the
     9  chairpersons of the assembly ways and means committee and senate finance
    10  committee.  The  first  report shall be filed no later than March first,
    11  two thousand twenty-three. The report must be prepared by an independent
    12  third party auditor and include: (a) information  regarding  the  empire
    13  state  music  production  credit  and  the  empire  state digital gaming
    14  production credit programs including the efficiency of operations, reli-
    15  ability of financial reporting, compliance with laws and regulations and
    16  distribution of assets and funds; (b) and economic impact study prepared
    17  by an independent third party of the program with  special  emphasis  on
    18  the  regional  impact  by  region and the total dollar amount of credits
    19  allocated to those projects distributed by region pursuant  to  subdivi-
    20  sion  (b)  of sections forty-four and forty-five of the tax law; and (c)
    21  any other information or statistical information that  the  commissioner
    22  of  economic  development deems to be useful in analyzing the effects of
    23  the programs.
    24    § 14. This act shall take effect immediately and shall apply to  taxa-
    25  ble  years  beginning  on  January  1,  2020 and before January 1, 2025;
    26  provided that sections one through eight of this act shall expire and be
    27  deemed repealed December 31, 2024.
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