Bill Text: NY S05887 | 2017-2018 | General Assembly | Amended


Bill Title: Establishes the empire state digital gaming media production credit; provides such credit shall be calculated as a percentage of eligible production costs incurred within this state; provides such credits be allocated on a regional basis; limits credits to an aggregate of twenty-five million dollars per year.

Spectrum: Bipartisan Bill

Status: (Engrossed - Dead) 2018-06-20 - referred to ways and means [S05887 Detail]

Download: New_York-2017-S05887-Amended.html


                STATE OF NEW YORK
        ________________________________________________________________________
                                         5887--A
                               2017-2018 Regular Sessions
                    IN SENATE
                                       May 4, 2017
                                       ___________
        Introduced  by  Sens. GOLDEN, BRESLIN -- read twice and ordered printed,
          and when printed to be committed to the  Committee  on  Investigations
          and  Government Operations -- recommitted to the Committee on Investi-
          gations and Government Operations in accordance with  Senate  Rule  6,
          sec.  8  --  committee  discharged, bill amended, ordered reprinted as
          amended and recommitted to said committee
        AN ACT to amend the  tax  law  and  the  economic  development  law,  in
          relation  to  the  creation  of  the empire state digital gaming media
          production credit; and providing for the repeal of certain  provisions
          upon expiration thereof
          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:
     1    Section 1. The tax law is amended by adding a new section 44  to  read
     2  as follows:
     3    §  44. Empire state digital gaming media production credit. (a) Allow-
     4  ance of  credit.  (1)  A  taxpayer  which  is  a  digital  gaming  media
     5  production  entity engaged in qualified digital gaming media production,
     6  or who is a sole proprietor of or a member of a partnership, which is  a
     7  digital  gaming  media  production  entity  engaged in qualified digital
     8  gaming media production, and is subject to tax under article  nine-A  or
     9  twenty-two  of  this chapter, shall be allowed a credit against such tax
    10  to be computed as provided herein.
    11    (2) The amount of the credit shall be the product (or pro  rata  share
    12  of  the  product,  in  the  case of a member of a partnership or limited
    13  liability company) of twenty-five percent and  the  eligible  production
    14  costs of one or more qualified digital gaming media productions.
    15    (3)  Eligible  digital  gaming  media production costs for a qualified
    16  digital gaming media production incurred and  paid  in  this  state  but
    17  outside  such  metropolitan  commuter  transportation  district shall be
    18  eligible for a credit of ten percent of such eligible  production  costs
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD11396-03-8

        S. 5887--A                          2
     1  in  addition  to  the credit specified in paragraph two of this subdivi-
     2  sion.
     3    (4)  Eligible  production  costs shall not include those costs used by
     4  the taxpayer or another taxpayer as the basis calculation of  any  other
     5  tax credit allowed under this chapter or allowed in any other state.
     6    (b)  Allocation of credit. The aggregate amount of tax credits allowed
     7  under this section, subdivision fifty-three of section two hundred ten-B
     8  and subsection (jjj) of section six hundred six of this chapter  in  any
     9  taxable year shall be twenty-five million dollars.  The aggregate amount
    10  of  credits for any taxable year must be distributed on a regional basis
    11  as follows: fifty percent of the aggregate amount of  credits  shall  be
    12  available  for  qualified digital gaming media productions that incur at
    13  least sixty percent of eligible production costs for a qualified digital
    14  gaming media production in region one; twenty percent of  the  aggregate
    15  amount  of credits shall be available for qualified digital gaming media
    16  productions that incur at least sixty  percent  of  eligible  production
    17  costs for a qualified digital gaming media production in region two; and
    18  thirty percent of the aggregate amount of credits shall be available for
    19  qualified  digital  gaming  media  productions that incur at least sixty
    20  percent of eligible production costs  for  a  qualified  digital  gaming
    21  media  production in region three.  If such regional distribution is not
    22  fully allocated in any taxable year, the remainder of such credits shall
    23  be available for allocation to any region in the  subsequent  tax  year.
    24  For  the  purposes  of this section region one shall contain the city of
    25  New York; region two shall contain the counties  of  Westchester,  Rock-
    26  land,  Nassau and Suffolk; and region three shall contain any county not
    27  contained in regions one and two.  Such credit shall be allocated by the
    28  empire state development corporation among taxpayers in order of priori-
    29  ty based upon the date  of  filing  an  application  for  allocation  of
    30  digital  gaming  media  production credit with such office. If the total
    31  amount of allocated credits applied for in any particular  year  exceeds
    32  the  aggregate  amount  of  tax credits allowed for such year under this
    33  section, such excess shall be treated as having been applied for on  the
    34  first day of the subsequent taxable year.
    35    (c) Definitions. As used in this section:
    36    (1)  "Qualified digital gaming media production" means: (i) a website,
    37  the digital media production costs of which are paid or incurred  predo-
    38  minately  in  connection  with  (A)  video  simulation, animation, text,
    39  audio, graphics or similar gaming related property embodied  in  digital
    40  format,  and  (B)  interactive  features of digital gaming (e.g., links,
    41  message boards, communities or  content  manipulation);  (ii)  video  or
    42  interactive games produced primarily for distribution over the internet,
    43  wireless  network  or successors thereto; (iii) animation, simulation or
    44  embedded graphics digital gaming related software intended  for  commer-
    45  cial  distribution regardless of medium; and (iv) a digital gaming media
    46  production in which qualified  digital  gaming  media  production  costs
    47  equal  to  or  are  in  excess of seven thousand five hundred dollars if
    48  incurred and paid in this state in twelve months preceding the  date  on
    49  which  the  credit  is  claimed. Provided, however, if such a production
    50  costs are incurred and paid outside the metropolitan commuter  transpor-
    51  tation  district  in this state, such production costs shall be equal to
    52  or in excess of three thousand seven hundred fifty dollars to be a qual-
    53  ified digital gaming media production for purposes of this paragraph.  A
    54  qualified  digital  gaming  media production does not include a website,
    55  video, interactive game or software  that  is  used  predominately  for:
    56  electronic commerce (retail or wholesale purposes other than the sale of

        S. 5887--A                          3
     1  video or interactive games), gambling (including activities regulated by
     2  a  New York gaming agency), exclusive local consumption for entities not
     3  accessible by the general public including industrial or  other  private
     4  purposes, and political advocacy purposes.
     5    (2)  "Digital gaming media production costs" means any costs for prop-
     6  erty used and wages or salaries paid to  individuals  directly  employed
     7  for  services  performed by those individuals directly and predominantly
     8  in the creation of a digital gaming  media  production  or  productions.
     9  Digital  gaming  media production costs include but shall not be limited
    10  to to payments for property used and  services  performed  directly  and
    11  predominantly  in  the development (including concept creation), design,
    12  production (including concept creation), design,  production  (including
    13  testing),  editing  (including  encoding) and compositing (including the
    14  integration of digital files for interaction by end  users)  of  digital
    15  gaming  media.   Digital gaming media production costs shall not include
    16  expenses incurred for the distribution, marketing, promotion, or  adver-
    17  tising  content  generated  by end-users or other costs not directly and
    18  predominantly related to the creation,  production  or  modification  of
    19  digital gaming media. In addition, salaries or other income distribution
    20  related  to  the  creation  of  digital  gaming media for any person who
    21  serves in the role of chief executive officer, chief financial  officer,
    22  president,  treasurer  or  similar  position  shall  not  be included as
    23  digital gaming media production costs. Furthermore, any income or  other
    24  distribution  to  any  individual  who  holds an ownership interest in a
    25  digital gaming media production entity shall not be included as  digital
    26  gaming media production costs.
    27    (3)  "Qualified  digital  gaming media production costs" means digital
    28  gaming media production costs only to the extent such costs are  attrib-
    29  utable  to  the  use  of  property or the performance of services by any
    30  persons within the state directly and  predominantly  in  the  creation,
    31  production  or  modification of digital gaming related media. Such total
    32  production costs incurred and paid in this state shall be  equal  to  or
    33  exceed  seventy-five  percent  of  total  cost of an eligible production
    34  incurred and paid within and without this state.
    35    (d) Cross-references. For application of the credit  provided  for  in
    36  this section, see the following provisions of this chapter:
    37    (1)  Article  nine-A:  section  two  hundred ten-B, subdivision fifty-
    38  three.
    39    (2) Article twenty-two: section six hundred six, subsection (i), para-
    40  graph one, subparagraph (B), clause (xliv).
    41    (3) Article twenty-two: section six hundred six, subsection (jjj).
    42    § 2. Section 210-B of the tax law is amended by adding a new  subdivi-
    43  sion 53 to read as follows:
    44    53. Empire state digital gaming media production credit. (a) Allowance
    45  of  credit. A taxpayer who is eligible pursuant to section forty-four of
    46  this chapter shall be allowed a credit to be  computed  as  provided  in
    47  such section forty-four against the tax imposed by this article.
    48    (b)  Application  of credit. The credit allowed under this subdivision
    49  for any taxable year shall not reduce the tax due for such year to  less
    50  than  the  amount  prescribed  in  paragraph  (d)  of subdivision one of
    51  section two hundred ten of this article. Provided, however, that if  the
    52  amount  of  the  credit allowable under this subdivision for any taxable
    53  year reduces the tax to such amount, the excess shall be treated  as  an
    54  overpayment  of  tax  to  be credited or refunded in accordance with the
    55  provisions of section one thousand eighty-six of this chapter, provided,
    56  however, no interest shall be paid thereon.

        S. 5887--A                          4
     1    § 3. Subparagraph (B) of paragraph 1 of subsection (i) of section  606
     2  of  the  tax  law  is  amended  by adding a new clause (xliv) to read as
     3  follows:
     4  (xliv) Empire state digital          Amount of credit
     5  gaming media production              under subdivision
     6  credit under subsection (jjj)        fifty-three of section
     7                                       two hundred ten-B
     8    §  4. Section 606 of the tax law is amended by adding a new subsection
     9  (jjj) to read as follows:
    10    (jjj) Empire state digital gaming media production credit. (1)  Allow-
    11  ance  of  credit.  A taxpayer who is eligible pursuant to section forty-
    12  four of this chapter shall  be  allowed  a  credit  to  be  computed  as
    13  provided  in  such  section  forty-four  against the tax imposed by this
    14  article.
    15    (2) Application of credit. If the amount of the credit allowable under
    16  this subsection for any taxable year exceeds the taxpayer's tax for such
    17  year, the excess shall be treated as an overpayment of tax to be credit-
    18  ed or refunded as provided in section six  hundred  eighty-six  of  this
    19  article, provided, however, that no interest shall be paid thereon.
    20    §  5. The state commissioner of economic development, after consulting
    21  with the state commissioner of taxation and  finance,  shall  promulgate
    22  regulations  by  December 31, 2018 to establish procedures for the allo-
    23  cation of tax credits as required by subdivision (a) of  section  44  of
    24  the  tax  law.  Such  rules  and  regulations  shall  include provisions
    25  describing the application process, the due dates for such applications,
    26  the standards which shall be used  to  evaluate  the  applications,  the
    27  documentation that will be provided to taxpayers substantiate to the New
    28  York  state department of taxation and finance the amount of tax credits
    29  allocated to such taxpayers, under what conditions all or a  portion  of
    30  this  tax  credit  may  be  revoked, and such other provisions as deemed
    31  necessary and appropriate. Notwithstanding any other provisions  to  the
    32  contrary in the state administrative procedure act, such rules and regu-
    33  lations  may  be adopted on an emergency basis if necessary to meet such
    34  December 31, 2018 deadline.
    35    § 6. Subdivision 23 of section 352 of the economic development law, as
    36  amended by section 1 of part K of chapter 59 of the  laws  of  2017,  is
    37  amended to read as follows:
    38    23.  "Software  development"  means  the  creation  of  coded computer
    39  instructions [or  production  or  post-production  of  video  games,  as
    40  defined in subdivision one-a of section six hundred eleven of the gener-
    41  al  business  law,  other  than  those  embedded and used exclusively in
    42  advertising, promotional websites or microsites,]  and  [also]  includes
    43  new media as defined by the commissioner in regulations.
    44    §  7.  The economic development law is amended by adding a new section
    45  242 to read as follows:
    46    § 242. Reports on the digital gaming industries in New  York.  1.  The
    47  empire  state  development corporation shall file a report on a biannual
    48  basis with the director of the division of the  budget  and  the  chair-
    49  persons  of  the  assembly  ways  and means committee and senate finance
    50  committee. The report shall be filed no later than  thirty  days  before
    51  the  mid-point  and  the  end of the state fiscal year. The first report
    52  shall cover the calendar half year that begins  on  January  first,  two
    53  thousand  nineteen.  Each  report must contain the following information
    54  for the covered calendar half year:

        S. 5887--A                          5
     1    (a) the total dollar amount of credits allocated pursuant  to  section
     2  forty-four of the tax law during the half year, broken down by month;
     3    (b)  the  number of digital gaming projects, which have been allocated
     4  tax credits of less than one million dollars per project, and the  total
     5  dollar  amount  of  credits  allocated  to those projects distributed by
     6  region pursuant to subdivision (b) of section forty-four of the tax law;
     7    (c) the number of digital gaming projects, which have  been  allocated
     8  tax  credits  of  more  than  one  million dollars, and the total dollar
     9  amount of credits allocated to  those  projects  distributed  by  region
    10  pursuant to subdivision (b) of section forty-four of the tax law;
    11    (d)  a  list  of  each eligible digital gaming project, which has been
    12  allocated a tax credit enumerated by region pursuant to subdivision  (b)
    13  of  section  forty-four  of the tax law, and for each of those projects,
    14  (i) the estimated number of employees associated with the project,  (ii)
    15  the  estimated  qualifying  costs  for the projects, (iii) the estimated
    16  total costs of the project, (iv) the credit eligible employee hours  for
    17  each  project,  and  (v)  total  wages for such credit eligible employee
    18  hours for each project; and
    19    (e) (i) the name of each taxpayer allocated  a  tax  credit  for  each
    20  project  and  the  county of residence or incorporation of such taxpayer
    21  or, if the taxpayer does not reside or is not incorporated in New  York,
    22  the state of residence or incorporation; however, if the taxpayer claims
    23  a  tax  credit  because  the taxpayer is a member of a limited liability
    24  company, a partner in a partnership or a shareholder in a  subchapter  S
    25  corporation,  the name of each limited liability company, partnership or
    26  subchapter S corporation earning  any  of  those  tax  credits  must  be
    27  included  in the report instead of information about the taxpayer claim-
    28  ing the tax credit, (ii) the amount of  tax  credit  allocated  to  each
    29  taxpayer;  provided however, if the taxpayer claims a tax credit because
    30  the taxpayer is a member of a limited liability company, a partner in  a
    31  partnership  or  a shareholder in a subchapter S corporation, the amount
    32  of tax credit earned by each entity  must  be  included  in  the  report
    33  instead  of  information about the taxpayer claiming the tax credit, and
    34  (iii) information identifying the project associated with each  taxpayer
    35  for  which  a tax credit was claimed under section forty-four of the tax
    36  law.
    37    2. The empire state development corporation shall file a report  on  a
    38  triennial  basis with the director of the division of the budget and the
    39  chairpersons of the assembly ways and means committee and senate finance
    40  committee. The first report shall be filed no later  than  March  first,
    41  two  thousand  twenty-one. The report must be prepared by an independent
    42  third party auditor and include: (a) information  regarding  the  empire
    43  state  digital gaming production credit program including the efficiency
    44  of operations, reliability of financial reporting, compliance with  laws
    45  and  regulations  and  distribution of assets and funds; (b) an economic
    46  impact study prepared by an independent third party of the program  with
    47  special  emphasis  on the regional impact by region and the total dollar
    48  amount of credits allocated to  those  projects  distributed  by  region
    49  pursuant  to  subdivision  (b) of section forty-four of the tax law; and
    50  (c) any other information or statistical information  that  the  commis-
    51  sioner  of  economic  development  deems  to  be useful in analyzing the
    52  effects of the programs.
    53    § 8. This act shall take effect immediately and shall apply to taxable
    54  years beginning on January 1, 2019 and before January 1, 2025;  provided
    55  that  sections  one  through four of this act shall expire and be deemed
    56  repealed December 31, 2023.
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