Bill Text: NY A09194 | 2021-2022 | General Assembly | Amended
Bill Title: Creates the empire state digital gaming media production credit for a taxpayer which is a digital gaming media production entity engaged in qualified digital gaming media production, or who is a sole proprietor of or a member of a partnership, which is a digital gaming media production entity engaged in qualified digital gaming media production; creates the empire state digital gaming diversity job training development fund; requires the empire state development corporation to file a biannual report with the director of the division of the budget and the chairpersons of the assembly ways and means committee and the senate finance committee; makes related provisions.
Spectrum: Moderate Partisan Bill (Democrat 12-3)
Status: (Introduced - Dead) 2022-03-10 - print number 9194a [A09194 Detail]
Download: New_York-2021-A09194-Amended.html
STATE OF NEW YORK ________________________________________________________________________ 9194--A IN ASSEMBLY February 9, 2022 ___________ Introduced by M. of A. McDONALD, WOERNER, FAHY, BURGOS, DICKENS, JACOB- SON, GRIFFIN, CLARK, BUTTENSCHON, BRONSON, ZEBROWSKI, ASHBY, BRABENEC -- read once and referred to the Committee on Ways and Means -- committee discharged, bill amended, ordered reprinted as amended and recommitted to said committee AN ACT to amend the tax law and the economic development law, in relation to the creation of the empire state digital gaming media production credit; to amend the state finance law, in relation to creating the empire state digital gaming diversity job training devel- opment fund; and providing for the repeal of certain provisions upon expiration thereof The People of the State of New York, represented in Senate and Assem- bly, do enact as follows: 1 Section 1. The tax law is amended by adding a new section 45 to read 2 as follows: 3 § 45. Empire state digital gaming media production credit. (a) Allow- 4 ance of credit. (1) A taxpayer which is a digital gaming media 5 production entity engaged in qualified digital gaming media production, 6 or who is a sole proprietor of or a member of a partnership, which is a 7 digital gaming media production entity engaged in qualified digital 8 gaming media production, and is subject to tax under article nine-A or 9 twenty-two of this chapter, shall be allowed a credit against such tax 10 to be computed as provided herein. 11 (2) The amount of the credit shall be the product (or pro rata share 12 of the product, in the case of a member of a partnership or limited 13 liability company) of twenty-five percent and the eligible production 14 costs of one or more qualified digital gaming media productions. 15 (3) Eligible digital gaming media production costs for a qualified 16 digital gaming media production incurred and paid in this state but 17 outside such metropolitan commuter transportation district shall be 18 eligible for a credit of ten percent of such eligible production costs 19 in addition to the credit specified in paragraph two of this subdivi- 20 sion. EXPLANATION--Matter in italics (underscored) is new; matter in brackets [] is old law to be omitted. LBD08744-04-2A. 9194--A 2 1 (4) Eligible production costs shall not include those costs used by 2 the taxpayer or another taxpayer as the basis calculation of any other 3 tax credit allowed under this chapter or allowed in any other state. 4 (b) Allocation of credit. The aggregate amount of tax credits allowed 5 under this section, subdivision fifty-five of section two hundred ten-B 6 and subsection (nnn) of section six hundred six of this chapter in any 7 taxable year shall be fifty million dollars. The aggregate amount of 8 credits for any taxable year must be distributed on a regional basis as 9 follows: twenty-five percent of the aggregate amount of credits shall be 10 available for qualified digital gaming media productions that incur at 11 least sixty percent of eligible production costs for a qualified digital 12 gaming media production in region one; ten percent of the aggregate 13 amount of credits shall be available for qualified digital gaming media 14 productions that incur at least sixty percent of eligible production 15 costs for a qualified digital gaming media production in region two; and 16 sixty-five percent of the aggregate amount of credits shall be available 17 for qualified digital gaming media productions that incur at least sixty 18 percent of eligible production costs for a qualified digital gaming 19 media production in region three. If such regional distribution is not 20 fully allocated in any taxable year, the remainder of such credits shall 21 be available for allocation to any region in the subsequent tax year. 22 For the purposes of this section region one shall contain the city of 23 New York; region two shall contain the counties of Westchester, Rock- 24 land, Nassau and Suffolk; and region three shall contain any county not 25 contained in regions one and two. Such credit shall be allocated by the 26 empire state development corporation among taxpayers in order of priori- 27 ty based upon the date of filing an application for allocation of 28 digital gaming media production credit with such office. If the total 29 amount of allocated credits applied for in any particular year exceeds 30 the aggregate amount of tax credits allowed for such year under this 31 section, such excess shall be treated as having been applied for on the 32 first day of the subsequent taxable year. 33 (c) Definitions. As used in this section: 34 (1) "Qualified digital gaming media production" means: (i) a website, 35 the digital media production costs of which are paid or incurred predo- 36 minately in connection with (A) video simulation, animation, text, 37 audio, graphics or similar gaming related property embodied in digital 38 format, and (B) interactive features of digital gaming (e.g., links, 39 message boards, communities or content manipulation); (ii) video or 40 interactive games produced primarily for distribution over the internet, 41 wireless network or successors thereto; (iii) animation, simulation or 42 embedded graphics digital gaming related software intended for commer- 43 cial distribution regardless of medium; and (iv) a digital gaming media 44 production in which qualified digital gaming media production costs 45 equal to or are in excess of seven thousand five hundred dollars if 46 incurred and paid in this state in twelve months preceding the date on 47 which the credit is claimed. Provided, however, if such production costs 48 are incurred and paid outside the metropolitan commuter transportation 49 district in this state, such production costs shall be equal to or in 50 excess of three thousand seven hundred fifty dollars to be a qualified 51 digital gaming media production for purposes of this paragraph. A quali- 52 fied digital gaming media production does not include a website, video, 53 interactive game or software that is used predominately for: electronic 54 commerce (retail or wholesale purposes other than the sale of video or 55 interactive games), gambling (including activities regulated by a New 56 York gaming agency), exclusive local consumption for entities not acces-A. 9194--A 3 1 sible by the general public including industrial or other private 2 purposes, and political advocacy purposes. 3 (2) "Digital gaming media production costs" means any costs for prop- 4 erty used and wages or salaries paid to individuals directly employed 5 for services performed by those individuals directly and predominantly 6 in the creation of a digital gaming media production or productions. 7 Digital gaming media production costs include but shall not be limited 8 to payments for property used and services performed directly and 9 predominantly in the development (including concept creation), design, 10 production (including concept creation), design, production (including 11 testing), editing (including encoding) and compositing (including the 12 integration of digital files for interaction by end users) of digital 13 gaming media. Digital gaming media production costs shall not include 14 expenses incurred for the distribution, marketing, promotion, or adver- 15 tising content generated by end-users or other costs not directly and 16 predominantly related to the creation, production or modification of 17 digital gaming media. In addition, salaries or other income distribution 18 related to the creation of digital gaming media for any person who 19 serves in the role of chief executive officer, chief financial officer, 20 president, treasurer or similar position shall not be included as 21 digital gaming media production costs. Furthermore, any income or other 22 distribution to any individual who holds an ownership interest in a 23 digital gaming media production entity shall not be included as digital 24 gaming media production costs. 25 (3) "Qualified digital gaming media production costs" means digital 26 gaming media production costs only to the extent such costs are attrib- 27 utable to the use of property or the performance of services by any 28 persons within the state directly and predominantly in the creation, 29 production or modification of digital gaming related media. Such total 30 production costs incurred and paid in this state shall be equal to or 31 exceed seventy-five percent of total cost of an eligible production 32 incurred and paid within and without this state. 33 (d) Cross-references. For application of the credit provided for in 34 this section, see the following provisions of this chapter: 35 (1) Article nine-A: section two hundred ten-B, subdivision fifty-five. 36 (2) Article twenty-two: section six hundred six, subsection (i), para- 37 graph one, subparagraph (B), clause (xlvi). 38 (3) Article twenty-two: section six hundred six, subsection (nnn). 39 § 2. Section 210-B of the tax law is amended by adding a new subdivi- 40 sion 55 to read as follows: 41 55. Empire state digital gaming media production credit. (a) Allowance 42 of credit. A taxpayer who is eligible pursuant to section forty-five of 43 this chapter shall be allowed a credit to be computed as provided in 44 such section forty-five against the tax imposed by this article. 45 (b) Application of credit. The credit allowed under this subdivision 46 for any taxable year shall not reduce the tax due for such year to less 47 than the amount prescribed in paragraph (d) of subdivision one of 48 section two hundred ten of this article. Provided, however, that if the 49 amount of the credit allowable under this subdivision for any taxable 50 year reduces the tax to such amount, the excess shall be treated as an 51 overpayment of tax to be credited or refunded in accordance with the 52 provisions of section one thousand eighty-six of this chapter, provided, 53 however, no interest shall be paid thereon. 54 § 3. Subparagraph (B) of paragraph 1 of subsection (i) of section 606 55 of the tax law is amended by adding a new clause (xlvi) to read as 56 follows:A. 9194--A 4 1 (xlvi) Empire state digital Amount of credit 2 gaming media production under subdivision 3 credit under subsection (nnn) fifty-five of section 4 two hundred ten-B 5 § 4. Section 606 of the tax law is amended by adding a new subsection 6 (nnn) to read as follows: 7 (nnn) Empire state digital gaming media production credit. (1) Allow- 8 ance of credit. A taxpayer who is eligible pursuant to section forty- 9 five of this chapter shall be allowed a credit to be computed as 10 provided in such section forty-five against the tax imposed by this 11 article. 12 (2) Application of credit. If the amount of the credit allowable under 13 this subsection for any taxable year exceeds the taxpayer's tax for such 14 year, the excess shall be treated as an overpayment of tax to be credit- 15 ed or refunded as provided in section six hundred eighty-six of this 16 article, provided, however, that no interest shall be paid thereon. 17 (3) With regard to certificates of tax credit issued, the commissioner 18 of economic development shall reduce by one-half of one percent the 19 amount of credit allowed to a taxpayer and this reduced amount shall be 20 reported on a certificate of tax credit issued pursuant to this section 21 and the regulations promulgated by the commissioner of economic develop- 22 ment to implement this credit program. 23 (4) By January thirty-first of each year, the commissioner of economic 24 development shall report to the comptroller the total amount of such 25 reductions of tax credit during the immediately preceding calendar year. 26 On or before March thirty-first of each year, the comptroller shall 27 transfer without appropriations from the general fund to the empire 28 state digital gaming diversity job training development fund established 29 under section ninety-seven-bbbbb of the state finance law an amount 30 equal to the total amount of such reductions reported by the commission- 31 er of economic development for the immediately preceding calendar year. 32 § 5. The state commissioner of economic development, after consulting 33 with the state commissioner of taxation and finance, shall promulgate 34 regulations by December 31, 2022 to establish procedures for the allo- 35 cation of tax credits as required by subdivision (a) of section 45 of 36 the tax law. Such rules and regulations shall include provisions 37 describing the application process, the due dates for such applications, 38 the standards which shall be used to evaluate the applications, the 39 documentation that will be provided to taxpayers substantiate to the New 40 York state department of taxation and finance the amount of tax credits 41 allocated to such taxpayers, under what conditions all or a portion of 42 this tax credit may be revoked, and such other provisions as deemed 43 necessary and appropriate. Notwithstanding any other provisions to the 44 contrary in the state administrative procedure act, such rules and regu- 45 lations may be adopted on an emergency basis if necessary to meet such 46 December 31, 2022 deadline. 47 § 6. The economic development law is amended by adding a new section 48 242 to read as follows: 49 § 242. Reports on the digital gaming industries in New York. 1. The 50 empire state development corporation shall file a report on a biannual 51 basis with the director of the division of the budget and the chair- 52 persons of the assembly ways and means committee and senate finance 53 committee. The report shall be filed no later than thirty days before 54 the mid-point and the end of the state fiscal year. The first report 55 shall cover the calendar half year that begins on January first, twoA. 9194--A 5 1 thousand twenty-four. Each report must contain the following informa- 2 tion for the covered calendar half year: 3 (a) the total dollar amount of credits allocated pursuant to section 4 forty-five of the tax law during the half year, broken down by month; 5 (b) the number of digital gaming projects, which have been allocated 6 tax credits of less than one million dollars per project, and the total 7 dollar amount of credits allocated to those projects distributed by 8 region pursuant to subdivision (b) of section forty-five of the tax law; 9 (c) the number of digital gaming projects, which have been allocated 10 tax credits of more than one million dollars, and the total dollar 11 amount of credits allocated to those projects distributed by region 12 pursuant to subdivision (b) of section forty-five of the tax law; 13 (d) a list of each eligible digital gaming project, which has been 14 allocated a tax credit enumerated by region pursuant to subdivision (b) 15 of section forty-five of the tax law, and for each of those projects, 16 (i) the estimated number of employees associated with the project, (ii) 17 the estimated qualifying costs for the projects, (iii) the estimated 18 total costs of the project, (iv) the credit eligible employee hours for 19 each project, and (v) total wages for such credit eligible employee 20 hours for each project; and 21 (e) (i) the name of each taxpayer allocated a tax credit for each 22 project and the county of residence or incorporation of such taxpayer 23 or, if the taxpayer does not reside or is not incorporated in New York, 24 the state of residence or incorporation; however, if the taxpayer claims 25 a tax credit because the taxpayer is a member of a limited liability 26 company, a partner in a partnership or a shareholder in a subchapter S 27 corporation, the name of each limited liability company, partnership or 28 subchapter S corporation earning any of those tax credits must be 29 included in the report instead of information about the taxpayer claim- 30 ing the tax credit, (ii) the amount of tax credit allocated to each 31 taxpayer; provided however, if the taxpayer claims a tax credit because 32 the taxpayer is a member of a limited liability company, a partner in a 33 partnership or a shareholder in a subchapter S corporation, the amount 34 of tax credit earned by each entity must be included in the report 35 instead of information about the taxpayer claiming the tax credit, and 36 (iii) information identifying the project associated with each taxpayer 37 for which a tax credit was claimed under section forty-five of the tax 38 law. 39 2. The empire state development corporation shall file a report on a 40 triennial basis with the director of the division of the budget and the 41 chairpersons of the assembly ways and means committee and senate finance 42 committee. The first report shall be filed no later than March first, 43 two thousand twenty-five. The report must be prepared by an independent 44 third party auditor and include: (a) information regarding the empire 45 state digital gaming production credit program including the efficiency 46 of operations, reliability of financial reporting, compliance with laws 47 and regulations and distribution of assets and funds; (b) an economic 48 impact study prepared by an independent third party of the program with 49 special emphasis on the regional impact by region and the total dollar 50 amount of credits allocated to those projects distributed by region 51 pursuant to subdivision (b) of section forty-five of the tax law; and 52 (c) any other information or statistical information that the commis- 53 sioner of economic development deems to be useful in analyzing the 54 effects of the programs. 55 § 7. The state finance law is amended by adding a new section 97-bbbbb 56 to read as follows:A. 9194--A 6 1 § 97-bbbbb. Empire state digital gaming diversity job training devel- 2 opment fund. 1. There is hereby established in the joint custody of the 3 commissioner of taxation and finance and the comptroller, a special fund 4 to be known as the empire state digital gaming diversity job training 5 development fund. 6 2. Such fund shall consist of the funds transferred by the comptroller 7 to the fund from the general fund without appropriation, as determined 8 under subsection (nnn) of section six hundred six of the tax law. Noth- 9 ing contained herein shall prevent the state from receiving grants, 10 gifts, or bequests for the fund and depositing them into the fund 11 according to law. 12 3. Monies in the fund shall be expended only for job creation and 13 training programs approved by the commissioner of economic development 14 that support efforts to recruit, hire, promote, retain, develop and 15 train a diverse and inclusive workforce as production company employees 16 in the digital gaming industry within the state of New York including, 17 but not limited to, those programs that promote development in econom- 18 ically distressed areas of the state. The commissioner of economic 19 development shall promulgate regulations that set forth relevant defi- 20 nitions, minimum standards, and criteria for such fund and eligible 21 training programs. 22 4. Monies shall be payable from the fund on the audit and warrant of 23 the comptroller on vouchers approved and certified by the commissioner 24 of economic development. 25 § 8. This act shall take effect immediately and shall apply to taxable 26 years beginning on January 1, 2022 and before January 1, 2027; provided 27 that sections one through four of this act shall expire and be deemed 28 repealed December 31, 2026.