Bill Text: NY A07126 | 2023-2024 | General Assembly | Introduced

NOTE: There are more recent revisions of this legislation. Read Latest Draft
Bill Title: Amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models.

Spectrum: Slight Partisan Bill (Democrat 9-4)

Status: (Introduced) 2024-05-17 - print number 7126b [A07126 Detail]

Download: New_York-2023-A07126-Introduced.html



                STATE OF NEW YORK
        ________________________________________________________________________

                                          7126

                               2023-2024 Regular Sessions

                   IN ASSEMBLY

                                      May 11, 2023
                                       ___________

        Introduced by M. of A. McDONALD -- read once and referred to the Commit-
          tee on Ways and Means

        AN ACT to amend the tax law, in relation to the eligibility criteria for
          the digital gaming tax credit

          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:

     1    Section 1. Subdivisions (b) and (c) of section 45 of the tax  law,  as
     2  added  by  section  1  of  part OO of chapter 59 of the laws of 2022, is
     3  amended to read as follows:
     4    (b) Allocation of credit. The aggregate amount of tax credits  allowed
     5  under  this section, subdivision fifty-five of section two hundred ten-B
     6  and subsection (nnn) of section six hundred six of this chapter  in  any
     7  taxable  year  shall be five million dollars. Such credit shall be allo-
     8  cated by the department of economic development  in  order  of  priority
     9  based  upon  the date of filing an application for allocation of digital
    10  gaming media production credit with  such  office.  An  applicant  shall
    11  submit  an  annual application which shall include all qualified digital
    12  gaming media productions for the taxable year along with an estimate  of
    13  the  digital  gaming  media  production  costs. The application shall be
    14  submitted no later than the end of the applicable taxable year.  If  the
    15  total  amount  of  allocated  credits applied for in any particular year
    16  exceeds the aggregate amount of tax credits allowed for such year  under
    17  this section, such excess shall be treated as having been applied for on
    18  the first day of the subsequent taxable year.
    19    (c) Definitions. As used in this section:
    20    (1)  "Qualified digital gaming media production" means: (i) a website,
    21  the digital media production costs of which are paid or incurred  predo-
    22  minately  in  connection  with  (A)  video  simulation, animation, text,
    23  audio, graphics or similar gaming related property embodied  in  digital
    24  format,  and  (B)  interactive  features of digital gaming (e.g., links,
    25  message boards, communities or  content  manipulation);  (ii)  video  or

         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD11262-01-3

        A. 7126                             2

     1  interactive games produced primarily for distribution over the internet,
     2  wireless  network or successors thereto; and (iii) animation, simulation
     3  or embedded  graphics  digital  gaming  related  software  intended  for
     4  commercial  distribution  regardless  of medium; provided, however, that
     5  the qualified digital game development media  productions  described  in
     6  subparagraphs  (i)  through  (iii)  of  this paragraph must have digital
     7  media production costs equal to or in  excess  of  [one  hundred]  fifty
     8  thousand  dollars  per  production.  A  qualified  digital  gaming media
     9  production does not include a website, video, interactive game or  soft-
    10  ware  that  is  used  predominately  for: electronic commerce (retail or
    11  wholesale purposes other than the  sale  of  video  interactive  games),
    12  gambling  (including  activities regulated by a New York gaming agency),
    13  or political advocacy purposes.
    14    (2) "Digital gaming media production costs" means any costs for  wages
    15  or  salaries paid to individuals, other than actors or writers, directly
    16  employed for  services  performed  by  those  individuals  directly  and
    17  predominantly  in  the  creation of a digital gaming media production or
    18  productions. Up to one hundred thousand dollars in  wages  and  salaries
    19  paid to such employees, other than actors and writers, directly employed
    20  shall  be  used  in the calculation of this credit. Digital gaming media
    21  production costs include but  shall  not  be  limited  to  payments  for
    22  services   performed  directly  and  predominantly  in  the  development
    23  (including concept  creation),  design,  production  (including  concept
    24  creation),  design,  production  (including testing), editing (including
    25  encoding) and compositing (including the integration  of  digital  files
    26  for  interaction  by  end users) of digital gaming media. Digital gaming
    27  media production costs shall  not  include  expenses  incurred  for  the
    28  distribution,  marketing, promotion, or advertising content generated by
    29  end users, other costs not directly and  predominantly  related  to  the
    30  creation,  production  or  modification of digital gaming media or costs
    31  used by the taxpayer as a basis of the  calculation  of  any  other  tax
    32  credit allowed under this chapter. In addition, salaries or other income
    33  distribution  related  to  the  creation of digital gaming media for any
    34  person who serves in the role of chief executive officer,  chief  finan-
    35  cial  officer,  president,  treasurer  or  similar position shall not be
    36  included as digital gaming media production costs if the digital  gaming
    37  media  production  entity has more then ten employees. Salaries or other
    38  income to a person serving in such a role for the digital  gaming  media
    39  production  entity shall also not be included if the person was employed
    40  by a related person of the digital gaming media production entity within
    41  sixty months of the date the  digital  gaming  media  production  entity
    42  applied  for  the tax credit certificate described in subdivision (d) of
    43  this section. For purposes of the preceding sentence, a  related  person
    44  shall have the same meaning as the term "related person" in section four
    45  hundred sixty-five of the internal revenue code. Furthermore, any income
    46  or  other  distribution to any individual including, but not limited to,
    47  licensing or royalty fees, who holds an ownership interest in a  digital
    48  gaming  media production entity, whether or not such individual is serv-
    49  ing in the role of chief executive  officer,  chief  financial  officer,
    50  president,  treasurer  or similar position for such an entity, shall not
    51  be included as digital gaming media production costs. Up to four million
    52  dollars  in  qualified  digital  gaming  media  production   costs   per
    53  production  shall  be  used  in  the calculation of this credit. Digital
    54  gaming media production costs shall not include those costs used by  the
    55  taxpayer  or  another taxpayer as the basis calculation of any other tax
    56  credit allowed under this chapter.

        A. 7126                             3

     1    (3) "Qualified digital gaming media production  costs"  means  digital
     2  gaming  media production costs only to the extent such costs are attrib-
     3  utable to the use of property or the  performance  of  services  by  any
     4  persons  within  the  state  directly and predominantly in the creation,
     5  production  or modification of digital gaming related media. [Such total
     6  production costs incurred and paid in this state shall be  equal  to  or
     7  exceed  seventy-five  percent  of  total  cost of an eligible production
     8  incurred and paid within and without this state.]
     9    (4) "Digital gaming media  production  entity"  means  a  corporation,
    10  partnership,  limited  partnership or other entity or individual engaged
    11  in qualified digital game development media production.
    12    § 2. This act shall take effect immediately.
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